π¦ Rive Animated Bird Character β UI Interaction States
Client Brief:
The client requested a 2D vector bird character with a friendly, imaginative, and playful personality, to be used across various animated states on a website. The character needed to be visually consistent across all animations and reflect the brandβs cheerful and welcoming tone. I was responsible for designing the character, animating six distinct states in Rive, and delivering production-ready files for developer handoff.
π Project Breakdown
π― Objective:
Create a plump, rounded, expressive bird character with large eyes, small wings, and a playful tail. The character needed to support six unique animated states in Rive, reflecting various user interactions across the website.
π¨ Design Direction:
The client shared a design brief (attached) outlining key requirements:
-
Bird personality: Cute, imaginary, rounded, expressive.
-
Color Palette: Subtle use of Happiest brand colors:
Teal: #00C9A7
|Orchid Pink: #F72585
|Cool Gray: #A1A5AA
|Deep Indigo: #1D1E33
π‘ Animation States
Animation State | Description | Emotion | Duration |
---|---|---|---|
Fly In (Entrance) | Bird flutters in and lands with a soft wing flap | Curious, wide-eyed | 1.5β2.5s |
Idle Float | Gently floats up/down, blinks every few seconds | Neutral, calm blinking | 4β6s |
Peeking | Peeks from edge, tilts head, looks around | Light curiosity, smile | 2β3s |
Memory Interaction | Interacts with bubbles/sparkles, nudges them playfully | Intrigued, focused | ~2s |
Completion – CTA | Rotates slightly, lands near CTA, points with wing | Proud smile, head nod | 1β1.5s |
Error/Fallback | Shrinks slightly, head tilt + sad expression | Concerned, small frown | 1β1.5s |
𦴠Bone Setup (Rigging in Rive)
I used a clean and minimal bone rig structure inside Rive to support expressive but lightweight animation:
-
Main bones: Head, wings (L/R), tail, body.
-
Controls: Independent wing flaps, tail bounce, and head tilt.
-
Consistent deformation to ensure no stretching or distortion across animations.
-
Smart parenting and constraints for reusable animations and modular tweaks.
π Animation Previews (GIFs)
Each of the six states was carefully animated and exported as separate GIFs for stakeholder review and final implementation.
Previews:
-
β Fly In
-
π€ Idle Float
-
π Peek
-
β¨ Memory Interaction
-
π¦ Completion (CTA Interaction)
-
β Error/Fallback
(You can embed the GIFs next to their respective descriptions or in a carousel-style layout.)
π Final Deliverables
-
β 1 Consistent Character Design (SVG)
-
β 6 Rive Animation Files (.riv) β one for each interaction
-
β Separate export-ready assets for each use case
-
β Delivered with clear layer/bone naming for easy developer integration
-
β Nesting artboards not required per client brief
π¬ Client Feedback
βAbsolutely loved how the bird turned out β fun, expressive, and exactly how we imagined. The consistency across all animations and clean file delivery made it easy for our dev team to implement. Great job!β
π¨βπ» Developer Notes
-
All
.riv
files are optimized for web use. -
Each animation loops or plays as specified in the brief.
-
Components and bones are clearly labeled for easier runtime manipulation or scripting (e.g., triggering peek on hover).
-
No nesting or masking tricks were used to ensure compatibility across environments.
Leave a Reply
You must be logged in to post a comment.