Rive Animated Bird Character – UI Interaction States

🐦 Rive Animated Bird Character – UI Interaction States

Client Brief:
The client requested a 2D vector bird character with a friendly, imaginative, and playful personality, to be used across various animated states on a website. The character needed to be visually consistent across all animations and reflect the brand’s cheerful and welcoming tone. I was responsible for designing the character, animating six distinct states in Rive, and delivering production-ready files for developer handoff.


πŸ“ Project Breakdown

🎯 Objective:

Create a plump, rounded, expressive bird character with large eyes, small wings, and a playful tail. The character needed to support six unique animated states in Rive, reflecting various user interactions across the website.

🎨 Design Direction:

The client shared a design brief (attached) outlining key requirements:

  • Bird personality: Cute, imaginary, rounded, expressive.

  • Color Palette: Subtle use of Happiest brand colors:
    Teal: #00C9A7 | Orchid Pink: #F72585 | Cool Gray: #A1A5AA | Deep Indigo: #1D1E33


πŸ’‘ Animation States

Animation State Description Emotion Duration
Fly In (Entrance) Bird flutters in and lands with a soft wing flap Curious, wide-eyed 1.5–2.5s
Idle Float Gently floats up/down, blinks every few seconds Neutral, calm blinking 4–6s
Peeking Peeks from edge, tilts head, looks around Light curiosity, smile 2–3s
Memory Interaction Interacts with bubbles/sparkles, nudges them playfully Intrigued, focused ~2s
Completion – CTA Rotates slightly, lands near CTA, points with wing Proud smile, head nod 1–1.5s
Error/Fallback Shrinks slightly, head tilt + sad expression Concerned, small frown 1–1.5s

🦴 Bone Setup (Rigging in Rive)

I used a clean and minimal bone rig structure inside Rive to support expressive but lightweight animation:

  • Main bones: Head, wings (L/R), tail, body.

  • Controls: Independent wing flaps, tail bounce, and head tilt.

  • Consistent deformation to ensure no stretching or distortion across animations.

  • Smart parenting and constraints for reusable animations and modular tweaks.


🎞 Animation Previews (GIFs)

Each of the six states was carefully animated and exported as separate GIFs for stakeholder review and final implementation.

Previews:

  1. βœ… Fly In

  2. πŸ’€ Idle Float

  3. πŸ‘€ Peek

  4. ✨ Memory Interaction

  5. πŸ“¦ Completion (CTA Interaction)

  6. ❗ Error/Fallback

(You can embed the GIFs next to their respective descriptions or in a carousel-style layout.)



πŸ“ Final Deliverables

  • βœ… 1 Consistent Character Design (SVG)

  • βœ… 6 Rive Animation Files (.riv) β€” one for each interaction

  • βœ… Separate export-ready assets for each use case

  • βœ… Delivered with clear layer/bone naming for easy developer integration

  • ❌ Nesting artboards not required per client brief


πŸ’¬ Client Feedback

β€œAbsolutely loved how the bird turned out β€” fun, expressive, and exactly how we imagined. The consistency across all animations and clean file delivery made it easy for our dev team to implement. Great job!”


πŸ‘¨β€πŸ’» Developer Notes

  • All .riv files are optimized for web use.

  • Each animation loops or plays as specified in the brief.

  • Components and bones are clearly labeled for easier runtime manipulation or scripting (e.g., triggering peek on hover).

  • No nesting or masking tricks were used to ensure compatibility across environments.

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